Castle Crashers Update
Castle Crashers has been consuming our lives for quite some time now, and although we’ve been relatively quiet with updates and news, we want everyone to know that it’s looking amazing and it’s coming...
View ArticleRainy February
It’s been a rainy February, and as we head into March everyone here at The Behemoth is excited about Castle Crashers! For the first time in our company history we’ve hired an in-house test team. These...
View ArticleOfficial Xbox Magazine
Castle Crashers was recently featured in the April issue of the Official Xbox Magazine. Check it out below! sweet! -emil
View ArticleUndead Cyclops Boss
Before Castle Crashers was finished we were pretty consistent with posting these development videos of our fearless art director Dan Paladin working on the game. That quickly ended as we got pretty...
View ArticleFrost King
In certain cases elements of Castle Crashers went through a “placeholder” phase. This is where Tom Fulp (programmer) will give Dan (artist) some placeholder art and Dan will start the creative process...
View ArticleNecromancer Development
Moving down the line of bosses from Castle Crashers we have the Necromancer. His primary attacks consist of resurrecting the dead bodies from characters throughout the game. Fortunately for him they...
View ArticleIt’s a trailer.
I guess when we said that we would release the trailer on the 18th we didn’t really elaborate in which part of the country we would be in at the time. So here it is, our super early trailer for our...
View ArticleBest Downloadable Game: Castle Crashers!
G4 viewers have voted Castle Crashers the year’s Best Downloadable Game. This is a lovely unexpected surprise, since we didn’t even know we had been nominated!
View ArticlePAX Prime 2010 Wrap Up!
Finally. We are all home, sorta unpacked, back to what passes for normal around here.. and Tradeshow season is officially OVER! Herein begins the first of several wrap-up posts, on our tradeshow...
View ArticleBattleblock Theater – Opening Cinematic
One thing that was overwhelming for us at PAX East this year was the enormous response we had for our BattleBlock Theater demo. There was a line to play the game about 20 people deep the entire show!...
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